2012年5月23日水曜日

Blender-Sculpt 2


やはり、リトポ不要、もしくはテクスチャベイク後に一部貼り直し+UV修正なベースメッシュを作る方がはるかに効率的か・・・

Anyway, to make the base-mesh as unnecessary to re-topology, or as necessary only to retake some parts of the mesh and uv, it looks much better than to make new mesh to re-topology...

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